04 Aug 2025
I made a map for the Bluesky Map Jam a while back! Here's a late post about it.
MajorArlene and AgentStrange kicked off the jam about a year ago asking for blue-themed maps on Bluesky using the OTEX texture pack. I hadn’t made a map in a while so it was a great chance to shake off some mapping rust. GZDoom maps were permitted, so I decided to get a little weird with it.
I aimed for a haunted castle and got it pretty good. The enemies are all using shaders that make them different colors and transparent, and when they’re not in the light they turn nearly invisible. With that neat little trick I made a dark area later that was littered with pinkies and lost souls. The pinkies were completely invisible when not near light, but the lost souls and torch decorations would give off light and make them materialize.
I loved making everything look a little ghostly and weird. All the sectors have a heavy blue tint, and the enemy speeds have been tweaked with. Hitscanners move incredibly slow, and pinkies move at fast monster speed. I also didn’t want doors to be small affairs. Any opened structure is large, and that would be the two large single gates, and the fairly large gate to the dark indoor section. It’s a big desolate map.
If you want to give the map a shot the thread with the current RC2 build is the Bluesky Map Jam thread on the Doomworld forums. Mine is MAP13: Ethereal Eventide and is sandwiched between two bathhouse maps, keep your eyes out for it!